Posts Tagged: usability

Jun 10

Flashing forward

Just come across the MultiDraggable set of classes for implementing multi-touch with Flash, via The Flash Blog.

Tim Kukulski’s classes do an amazing job of providing proper multi-touch support by accessing the raw touch events instead of those reported by the OS, allowing for more responsive events and smoother control – which let’s face it, is key to any touch gesture controlled interface. It also gets round the biggest weakness in Windows 7′s implementation of touch support: only handling one gesture at a time.

This, to me, is exactly why Flash isn’t going anywhere any time soon. The Flash developer community routinely release open-source, innovative solutions like this… blowing native functionality out of the water. It’s why developers have always been able to do more – better and easier – with Flash.

Sequence 01 from Lee Brimelow on Vimeo.

Nov 09


This has divided opinion in the studio today –

Personally, I think it’s a really interesting idea. At first glance,it won’t make much sense but have a look here for a more detailed description and a lively debate.

Screenshot of Chroma-Hash i action

Screenshot of Chroma-Hash in action

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